![]() ![]() Just a thought: it is possible that the game has some kind of "acceleration" feature. If you pan across the screen slowly the in game cursor will reach the other side of the screen first.dono if that helps or anything. They are not on top of each other and move at different rates. Occasionally it windowed mode it is possible to see both the in game cursor and the windows mouse cursor. Nope default plug and play mouse no extra drivers.Īre you trying to use a regular mouse or a game controller? Intel Wifi Connection Utility.thats about it really. Yes mouse cursor works perfectly in game (windowed and fullscreen mode) (once i get this problem solved i will attempt to write my own) Problems occur on both Windows 7 and Windows Xp box (mouse only moves to edges of screen in both) Game can be run in both full screen and windowed mode. Shards of Dalaya, a modified Everquest 1 private server. Thank you all for attempting to help with my problem! here is the info you requested. This tells me that something else is trying to control the mouse at the same time as your script. What other software is running in the background at the same time as your game?Īre you using any other mouse control software at the same time?Īre you trying to use a regular mouse or a game controller?Note: some clues that something else is interfering with your mouse is the statement you made that, with the test code, the mouse only moves to the "edges" of the screen not around in the center at all. What version of autohotkey are you using?Ĭan you, would you, post the script source code?ĭoes the mouse cursor work normally if no script is running? Is game in fullscreen mode or windowed mode?Īre you using any other scripts at the same time? Is it possible that the game window is interfering with how the mouse coordinates are being reported? Is there a work around if this is the case?before we can answer your questions we need additional information. Its the fact that regardless of the coordinates given for the mouse to move to it will only move to the edges of the screen. Its really not the speed thats the issue. I'm using the code you guys posted (copied and unmodified) which works fine in any other window but not the game window. If you are still having problems, please post the code you are using and we will see if we can spot anything wrong. Try changing the value to 50 and see what happens. So as you can see, if you want to slow this down, the best way would be to change the value in the MouseMove line instead (increase up to a maximum of 100 for slowest). ![]() Sleep 300 wait for 300ms before starting the loop again Mousemove, x, y, 20 move the mouse to the random location at a speed of "20" (0 is fastest 100 is slowest) Random, y, 100, 500 get another random value between 100 and 500 and save it in y Random, x, 100, 500 get a random value between 100 and 500 and save it in x Winwaitactive, %gamename% make sure the game is still active Loop, 20 <= this will move the mouse a total of 20 times ![]() ![]() Winactivate, %gamename% <= obviously just activate the window Let's break down the script a bit to show you what you need to change, and what it's trying to show you: The SetMouseDelay command actually has very little to do with how fast the mouse moves. ![]()
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